Voir la version complète : wip: roof tiles displacement shader
georgedrakakis
29/07/2007, 01h23
hi all.
this is a shader of byzantine roof tiles.
it's a simple plane object with a shader attached, as usual :wink:
lots of things need to improve :art: including the annoying lines that appear in the top of the curves. :coup:
http://i122.photobucket.com/albums/o271/studiomoccoro/roof_tiles.jpg
this is the scene file so far:
[Fichier joint supprimé par l'administrateur]
plarot_1
29/07/2007, 01h42
interresting shader !
I remember the sofa shader you did with shtl, hope it will be more good !
:poucehaut:
georgedrakakis
29/07/2007, 01h55
tnx plarot_1.
i do nothing than arch-viz and roof tiles was always a problem to me.
i am planning to make a French & Roman roof tile also.
Nice shader ! Thank you very much :wink:
thank you georgedrakakis, it's a very useful shader :wink:
georgedrakakis
29/07/2007, 15h35
keep in mind that it's not finished yet
ps: where is my teamate? :odile:
i bet that he is resting after 2 weeks of hard work for a music video
georgedrakakis
21/08/2007, 17h09
hi all,
holidays are over, it's time to refine the shader.
i removed the annoying lines that appear in the top of the curves.
i'll post some images soon.
Hi,
thank you very much for sharing your work George, This shader can be very useful !
thanks again.
Holy sh*t how did I manage to miss this one ? :o
This is verycool! Thanks you very much George :poucehaut: :prie:
georgedrakakis
21/08/2007, 17h43
Holy sh*t how did I manage to miss this one ? :o
This is verycool! Thanks you very much George :poucehaut: :prie:
hi corentin,
this is your answer:
ps: where is my teamate? wavey
i bet that he is resting after 2 weeks of hard work for a music video
haha! :D
nice shot! :mrgreen:
no no he's not resting, he is simply toying around with displacement here http://www.frenchcinema4d.fr/forum/index.php?topic=20258.0;topicseen
Thank you very much :efface:
georgedrakakis
26/08/2007, 21h34
hi all,
i did a little bit of refinements and a glossy version of the roof-tiles
http://i122.photobucket.com/albums/o271/studiomoccoro/roof_tiles_1.jpg
my next step is to play around with alphas so i can capture a single row of the tiles
the scene file is attached
[Fichier joint supprimé par l'administrateur]
georgedrakakis
01/11/2007, 23h31
hi to all,
this is a screenshot of the roof-tile shader in a real project.
to speed things up, i didn't use the sub-polygon feature in the displacement channel settings.
i subdivided the mesh and the rendering was a lot quicker.
http://i122.photobucket.com/albums/o271/studiomoccoro/012_tiles.jpg
:o :prie: :poucehaut:
...wow again you come up with an other incredible shader !!! really useful even if my computer hate displacement :nono:
thanks again for sharing such great job :wink:
georgedrakakis
02/11/2007, 22h53
and another one:
http://www.sharecg.com/images/large/22471.jpg
georgedrakakis
01/07/2008, 16h20
salut :odile:
after a long time of inactivity i started to revise the shader.
i had problems creating a single ridge of roof tiles, due to alpha-mapping problems.
http://i122.photobucket.com/albums/o271/studiomoccoro/roof_3.jpg
i've changed the projection from cubic to UVW and everything is as expected
http://i122.photobucket.com/albums/o271/studiomoccoro/roof_2.jpg
this is how the final shader looks like
http://i122.photobucket.com/albums/o271/studiomoccoro/roof_1.jpg
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